D3D12DDI_RENDER_PASS_BEGINNING_ACCESS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS {
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS             Clear;
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS ResumeLocalRead;
  };
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_render_pass_beginning_access)

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS structure

Description

Specifies the resources needed to start a Render Pass.

Members

Type

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE.

Clear

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS.

ResumeLocalRead

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS.

Remarks

See also