// d3d12umddi.h
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS ResumeLocalRead;
};
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies the resources needed to start a Render Pass.
TypeThe D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE.
ClearThe D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS.
ResumeLocalReadThe D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS.