// d3d12umddi.h
typedef struct D3D12DDI_SET_WORK_GRAPH_DESC_0108 {
D3D12DDI_PROGRAM_IDENTIFIER_0108 ProgramIdentifier;
D3D12DDI_SET_WORK_GRAPH_FLAGS_0108 Flags;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
} D3D12DDI_SET_WORK_GRAPH_DESC_0108;
View the official Windows Driver Kit DDI referenceNo description available.
A D3D12DDI_SET_WORK_GRAPH_DESC_0108 structure describes a work graph to set when the Type field of a D3D12DDI_SET_PROGRAM_DESC_0108 structure is D3D12DDI_PROGRAM_TYPE_WORK_GRAPH_0108.
ProgramIdentifierA D3D12DDI_PROGRAM_IDENTIFIER_0108 structure that identifies the program to set.
FlagsA D3D12DDI_SET_WORK_GRAPH_FLAGS_0108 enumeration that specifies flags for setting the work graph.
BackingMemoryA D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the backing memory for the work graph. The address must be 8-byte aligned.
NodeLocalRootArgumentsTableA D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE structure that specifies the location of the local root arguments table. See the members of D3D12DDI_SHADER_NODE_0108 in a work graph definition at the DDI indicating what the local root argument table index for a given node in a work graph is, if any.
For more information, see Work graphs.
D3D12DDI_SET_PROGRAM_DESC_0108