D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC_0053 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC_0053 {
  D3D12DDI_CPU_DESCRIPTOR_HANDLE             cpuDescriptor;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 DepthBeginningAccess;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 StencilBeginningAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053    DepthEndingAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053    StencilEndingAccess;
} D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC_0053;
View the official Windows Driver Kit DDI reference

NtDoc

No description available.

Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddiarg_render_pass_depth_stencil_desc_0053)

D3D12DDIARG_RENDER_PASS_DEPTH_STENCIL_DESC_0053 structure

Description

Describes the Render Pass depth-stencil state.

Members

cpuDescriptor

The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that defines the depth buffer bindings.

DepthBeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the access mode for the depth, when a Render Pass is beginning.

StencilBeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the access mode for the stencil, when a Render Pass is beginning.

DepthEndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the access mode for the depth, when a Render Pass is ending.

StencilEndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the access mode for the stencil, when a Render Pass is ending.

Remarks

See also