// d3dkmthk.h
typedef struct _D3DKMT_CREATESTANDARDALLOCATION {
D3DKMT_STANDARDALLOCATIONTYPE Type;
union {
D3DKMT_STANDARDALLOCATION_EXISTINGHEAP ExistingHeapData;
};
D3DKMT_CREATESTANDARDALLOCATIONFLAGS Flags;
} D3DKMT_CREATESTANDARDALLOCATION;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_CREATESTANDARDALLOCATION structure is used to create a standard allocation.
TypeA D3DKMT_STANDARDALLOCATIONTYPE value that indicates the type of the standard allocation.
ExistingHeapDataA D3DKMT_STANDARDALLOCATION_EXISTINGHEAP structure that holds information about the existing heap.
FlagsA D3DKMT_CREATESTANDARDALLOCATIONFLAGS structure that holds the flags to use to create a standard allocation.