D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC {
  D3D12DDI_CPU_DESCRIPTOR_HANDLE        cpuDescriptor;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS    EndingAccess;
} D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddiarg_render_pass_render_target_desc)

D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC structure

Description

Describes the Render Target. This is declared at the start of a Render Pass.

Members

cpuDescriptor

The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that defines the Render Target.

BeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the Render Target, when a Render Pass is beginning.

EndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the Render Target, when a Render Pass is ending.

Remarks

See also